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| Communication Arts Education Section |
We work together with the creative industry to
train students to be creative individuals who can be active
immediately after they find employment . Our educational philosophy
is based on the Jikei GroupΥs educational guidelines: Practical
Education, Social Education, and International Education. Students
acquire many necessary skills such as creative techniques, planning,
and presentation through our unique system, "Co-operative
educational system between industry and schools". This
is a very practical educational system to help students to acquire
skills as a professional. In this system, many companies in
creative industries cooperate by offering assignments as a part
of the curriculum and evaluating students' works. We also focus
on providing students with international education such as computer
education, Internet education, and English education, which
are indispensable to workers in today's global world. We aim
to help students make their dreams come true.
| ‘Special Education Activities |
Company Project Program
After they accept an order from the company, students go about their work following the same process as professionals.
They show their work to clients in a final presentation, and clients may select works for actual use by their companies.
Internship Program
Students practice at actual workplaces. Through this experience, they find out how the real world of business works.
They also find out what they need to focus on by understanding their strong points and weak ones.
| ‘Topics from the Education Section |
Creating Games with Computer Graphics
Using Computer Graphics, students created an F1 game for Sony Play Station 2. They worked so hard to create a real product that their work was selected by a famous company.
Holding exhibitions
We hold an exhibition to promote the works of graduating students at the end of every school year. Students have a chance to present their works to companies, with the possibility of prospective employment.
Preparation for NSCA Certification
We prepare students for NACA Personal Certification that is considered to be one of the most difficult examinations to pass in Japan. As a result of our efforts, we succeed in producing many successful applicants.
Hokkaido College of High Technology
The Internet and Webmaster DepartmentF
The department produces professionals capable of construction, control and management of the Internet, which is now indispensable to business. This department also nurtures personnel who can set and manage intranet and work as system engineers and programmers who develop systems
Tokyo Communication Arts
Computer Entertainment DepartmentF
The department produces professionals who can produce games and CG (computer graphics), and actively work in the computer entertainment industry. Students learn programming techniques, game character design, 3DCG, image editing, animation production, and other skills.
Creative Design DepartmentF
The department nurtures creative professionals with an awareness of how exciting it is to create something, and the ability to create products that will be appealing to consumers. Students learn graphic design, about the Web, magazine editing, novelty design, cartoon, illustration, vehicle design, and other skills.
Osaka Communication Arts
Digital Entertainment FieldF
This field trains students to become digital creators in the
fields, which are rapidly being digitalized, such as movies,
TV programs, commercials, games, and industrial design. Students
learn about two-dimensional and three-dimensional CG control
software, non-linear digital editing, and basic skills including
drawing, painting and cubic modeling. Students learn to use
computer language(C language) in two dimensions, three dimensions,
and for network games. Because there are many students who want
to work in foreign countries, this field also focuses on developing
the skills needed to work in the global world.
Visual Entertainment Field
Departments: Graphic Design, Illustration, Total Magazine Editing, Life CreationF
Training skills in design or writing alone are not good enough to work in the advertisement, publication, or sundry goods industry. It is also necessary to understand the needs of society today and to suggest the concepts based on those needs. These departments produce creators who have original ideas to handle greatly advanced digital designing thanks to IT,.Comics Entertainment Field
Comic Book and Character Animation DepartmentF
The comic book is part of the culture of Japan today and also becoming popular in foreign countries. The Japanese comic book industry, with its enormous number of issues and sales, is the largest in the world. To become professional cartoonists/comic book artists, students learn how to create comic books and design characters that sell well.
Nagoya Communication Arts
General Design Department:F
Following the evolution of digitalization, methods of self-expression
and merchandising have also changed. The department enhances
such creativity and trains students so that they can work in
the industry as competent and adaptable professionals.
There are the following courses availableFcartoon, the comic business, game creation and CG creation
Osaka Animation School
Animation Production DepartmentF
Students learn how to create different types of animation: 2-dimensional, 3-dimensional, CG, for TV programs, movies, and commercials.
Students aim to be active in this field through creating their own animations with advanced skills.
Basic Cartoonist/Illustrator DepartmentF
The department is for people wishing to become cartoonists,
assistants to cartoonists, and illustrators. Through a small-group
program and classes focusing on creative work, students gain
a comprehensive knowledge of and mastery of the way of thinking,
skills and techniques required in the process of cartoon and
illustration production. Classes are divided into "cartoon
production practice" and "frame division", "character
design", and "scenarios", all of which are necessary
parts of the production process. At the end of the school year,
works completed by the students will be edited into a cartoon
magazine. In the second school year, students will submit their
work to publishers by mail, and the department conducts a "tour"
to directly submit their works to publishers. In this way students
have a chance to directly receive advice from editors.
Fukuoka
Communication Arts
Multi-media Art DepartmentF
As well as learning designing/drawing skills and computer techniques
as a foundation, students learn techniques to express their
ideas and plans in various forms. Homepage designers will acquire
knowledge of current significant technological advances. At
the same time, they learn basic skills and design techniques
to enhance their design ability and sensitivity, so that they
will be able to incorporate these into their work. Network managers/controllers
master not only highly developed networking, but also expertise
in programming and system design. The department produces professionals
with excellent creativity, who can apply and integrate digital
technology and creative ability into their work.
Visual Communication Department:F
In the visual communication field, students learn communication
through visual images and messages. The role of graphic designers
is to understand their clientsΥ requirements, and develop advertisements
that will both appeal to consumers and provide effective sales
promotion. The role of illustrators is to provide illustrations,
which describe the product well in order to enhance the product
image. The role of cartoonists and comic illustrators is to
express their views of humanity and the world through pictures
and scenarios. Junior novelists do the same through their writing.
Though the ways of expression may differ, the department nurtures
creators that are able to understand social trends as well as
market needs, and at the same time have an ethical sense of
social responsibility.
Editorial Design DepartmentF
Creative skills in various fields of mass-communication are
required for magazine editors and magazine writers. Students
not only learn writing but also planning, coverage, and framework
through actual practice. The department aims to produce professionals
who develop their own individual viewpoints balanced with a
sense of social responsibility. Also, students learn the basic
mentality indispensable to this occupation, such as social sense
and internationalism, to become well-rounded editors or writers.
Lifestyle Product and Novelties Design
DepartmentF
The department aims to develop professionals who can propose
designs for products that are satisfactory and easy to use.
For shop coordinators, the department aims to produce professionals
who can create a shop to meet customers' needs, including service
in the shop. For the flower industry, the department aims to
produce professionals with arrangement skills that satisfy customers'
requirements. In other words, the main objective of the Lifestyle
Product and Novelties Design Department is to produce design
professionals who meet customer needs, and can propose products
of a higher quality.
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